Categories
Australian Esports Global Esports

Australia wins the CS:GO Womens 2023 Asian Championship

[vc_row type=”in_container” full_screen_row_position=”middle” column_margin=”default” column_direction=”default” column_direction_tablet=”default” column_direction_phone=”default” scene_position=”center” text_color=”dark” text_align=”left” row_border_radius=”none” row_border_radius_applies=”bg” overlay_strength=”0.3″ gradient_direction=”left_to_right” shape_divider_position=”bottom” bg_image_animation=”none”][vc_column column_padding=”no-extra-padding” column_padding_tablet=”inherit” column_padding_phone=”inherit” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ column_shadow=”none” column_border_radius=”none” column_link_target=”_self” gradient_direction=”left_to_right” overlay_strength=”0.3″ width=”1/1″ tablet_width_inherit=”default” tablet_text_alignment=”default” phone_text_alignment=”default” column_border_width=”none” column_border_style=”solid” bg_image_animation=”none”][vc_column_text]Australia’s National Women’s CS:GO Team Triumphs at the 2023 Gamers8 IESF Asian Championships in Riyadh.

Australia’s National Women’s Counter-Strike: Global Offensive (CS:GO) Team celebrated a hard-earned victory after claiming the championship title at the highly competitive 2023 Gamers8 IESF Asian Championships held in Riyadh, Saudi Arabia 10-17th July 2023. This win marks a historic moment for Australia’s esports scene, reinforcing the nation’s position on the global map of elite competitive gaming.

The team collect a cool USD $7,000 with this win and will go on to contest for a share of the USD $80,000 world finals prize pool.

Australia’s team, known for their strategic ingenuity and exceptional teamwork, brought their A-game to a thrilling final against the formidable team from Hong Kong. Emerging victorious in a convincing final 2-0 in the series, they have set a new standard for competitive Australian women’s CS:GO, displaying unwavering determination, advanced skills, and profound understanding of the game.

“The team has showcased what Australian esports has to offer,” said Darren Kwan, President of Esports Australia. “Each player brought their best, executing strategies flawlessly and adapting dynamically to the challenges of the game. They presented selves exceptionally, showing great sportspersonship and representing the country on the world stage. I am immensely proud of their achievement and the relentless dedication they have shown leading up to this moment.”

The triumphant team includes seasoned players such as ARTeMis (Twitter), konii (Twitter), hdizz (Twitter), chikenloaf (Twitter) and BiBiAhn (Twitter). Their combined efforts led the team to victory, earning them the well-deserved inaugural Asian Championship title in Riyadh.

This achievement comes as a significant boost for women in esports, proving the growing presence and impact of female gamers in a traditionally male-dominated industry. It’s a testament to Australia’s commitment to nurturing talent and promoting equality in the world of esports, demonstrating that the nation is capable of producing world-class competitors in this increasingly popular field.

Pictured: the womens team withe national CS:GO womens team

Following this victory, the team is now preparing for the upcoming IESF 15th World Esports Championships taking place in Iași, Romania from August 24th to September 3rd. Given their recent performance, they are certainly a team to watch in their campaign to win the world championships.

“Winning the Asian Championships is a dream come true for all of us, but we’re not stopping here. Our sights are now set on the World Championships,” said team captain ARTeMis. “This win has given us more confidence, and we’re looking forward to bringing more victories home.”

Notably this team of players have shared history together with ARTeMis, konii, chikenloaf and BiBiAhn playing together under Carnage Esports with manager Joey “Semtex” Semaan who was also present supporting the team in Riyadh as their coach.

The Australian esports community extends its warmest congratulations to the team on this impressive victory, and wishes them the best of luck in their upcoming competitions.

For additional information on the Australian National Women’s CS:GO team and updates on the upcoming world championships, please visit www.aesa.org.au/2023iesf.[/vc_column_text][divider line_type=”No Line”][vc_column_text]In Photos: The team and coach with the trophy, receiving medals from IESF CEO Boban Totovski and on stage after their Grand Final win.[/vc_column_text][vc_gallery type=”flickity_style” images=”8929,8930,8931,8932,8933,8934″ flickity_spacing=”default” flickity_controls=”pagination” flickity_overflow=”hidden” flickity_wrap_around=”wrap” flickity_desktop_columns=”1″ flickity_small_desktop_columns=”1″ flickity_tablet_columns=”1″ flickity_box_shadow=”none” image_loading=”default” onclick=”link_no”][divider line_type=”No Line”][vc_column_text]About Esports Australia
Esports Australia is an independent non-profit organisation committed to the advocacy and development of esports in Australia. Esports Australia seeks to cultivate a growing esports ecosystem through community, grassroots participation, education, industry development, international collaboration and supporting opportunities for players.

Contact:
Esports Australia – [email protected][/vc_column_text][/vc_column][/vc_row]

Categories
Esports Australia Global Esports

Partnership Between Esport Canada and Australian Esports Association

Partnership Between Esport Canada and Australian Esports Association

The Australian Esports Association (AESA) is thrilled to announce a new relationship with Esport Canada through a Letter of Friendship signed on December 10, 2022 at the International Esport Federation (IESF) World Esports Championships in Bali, Indonesia.

This partnership will focus on building and strengthening collaborative opportunities between Canada and Australia, bringing together the resources and expertise of both organizations. Beyond the competitions themselves, the World Esports Championships provided nations from across the globe with the opportunity to come together in a way that allowed mutually beneficial relationships to develop and grow. This new agreement between Esport Canada and AESA is a testament to the power of esports in bringing people together to create meaningful connections.

The friendship agreement will focus on creating opportunities for both Canadian and Australian esports ecosystems to develop through collaborative exchanges that focus on player development, business relationships, and educational exchange through scholastic esports and educator development. Esports provide students with the opportunity to expand their sense of global citizenship, and this friendship agreement will provide even more opportunities for Canadian and Australian students to develop their sense of connectedness while strengthening their global competencies, social emotional learning, digital literacy, and transferable skills.

“Esport Canada is excited to partner with AESA to support the advancement of esports in Canada and Australia alike,” said Melissa Burns, founder and chair of Esport Canada. “While we continue to work nationally on unifying gaming communities across the country, supporting Canadian talent, and developing strong, educator lead programs for esports in schools, relationships with organizations like AESA allow us to demonstrate the global impact of our work while providing us with the opportunity to learn from the experiences and expertise of others.”

“We are thrilled to join forces with Esports Canada and bring together our collective expertise, communities and passion for esports. I am excited to develop closer ties between the AESA and Esport Canada anchored by our common values. This partnership will not only allow us to better serve our communities, but also promote the growth and recognition of esports on a global scale. The future of esports is bright, and we can’t wait to see what we can achieve together.”

About Esport Canada
Esport Canada is a national organization dedicated to the development and promotion of esports in Canada. We strive to create opportunities for students, teachers, players, coaches, industry professionals, and stakeholders alike to excel in their respective fields and work together to build a strong esports ecosystem in Canada.

About the Australia Esports Association
The AESA is an independent non-profit organisation committed to the advocacy and development of esports in Australia. The AESA seeks to cultivate a growing esports ecosystem through community, grassroots participation, education, industry development, international collaboration and supporting opportunities for players.

Contact:
Esport Canada – [email protected]

Australia Esports Association – [email protected]

Categories
Esports Australia Global Esports

AESA seeking delivery partner to execute 2023 Australian IESF National Qualifiers

[vc_row type=”in_container” full_screen_row_position=”middle” column_margin=”default” column_direction=”default” column_direction_tablet=”default” column_direction_phone=”default” scene_position=”center” text_color=”dark” text_align=”left” row_border_radius=”none” row_border_radius_applies=”bg” overlay_strength=”0.3″ gradient_direction=”left_to_right” shape_divider_position=”bottom” bg_image_animation=”none”][vc_column column_padding=”no-extra-padding” column_padding_tablet=”inherit” column_padding_phone=”inherit” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ column_shadow=”none” column_border_radius=”none” column_link_target=”_self” gradient_direction=”left_to_right” overlay_strength=”0.3″ width=”1/1″ tablet_width_inherit=”default” tablet_text_alignment=”default” phone_text_alignment=”default” column_border_width=”none” column_border_style=”solid” bg_image_animation=”none”][vc_column_text]

Request for Proposal Overview

AESA is seeking a suitably qualified entity or organisation (Tenderer) to assist in the hosting and delivery of the 2023 IESF Australian National Qualifiers. It is expected that the Tenderer will have experience in the delivery of esports tournaments in Australia including the ability to finance and/or raise revenue to cover associated expenses.

What are the IESF Australian National Qualifiers?

The IESF Australian National Qualifiers are AESA’s annual selection event to determine the players that will represent Australia in the International Esports Federation’s World Esports Championship (IESF WC) event. This year taking place in Iași, Romania between 24th August and 4th September 2023.

Six game titles will be contested at 2022 IESF WC:
• Counter-Strike: Global Offensive (PC) with both an Opens and Womens track
• Dota 2 (PC)
• eFootball (PS5)
• Tekken 7 (PS5)
• PUBG Mobile (Mobile)
• Mobile Legends: Bang Bang (Mobile)

The national trials must be completed by 31st March 2023 with all player information, including passports and a post event report submitted to the IESF.

The selected players will go on to play in the Asia regional qualifier event between May and June, with the winning teams from the regional event progressing on to the World Finals event.

How to submit a response to this RFP.

Please first download and read the attached documents.

To be considered as an Approved Tenderer, please complete and return Part C and D no later than two (2) business days prior to the Closing Date Friday, 27th January 2023 11:00PM (AEDT) via email to [email protected]

AESA is under no obligation to respond to unsuccessful submissions.

Information Session

The AESA will host a public information session on Thursday the 12th January 2023 at 4:00pm AEDT.

This expected to run for 30 minutes with additional time for Q&A available as required.

The briefing will be held via Discord: https://discord.gg/bw4t2chuuV

Please use the #permission-req channel to let our team know you are joining for access to the briefing.

Volunteering

If you are interested in volunteering to support the delivering of the 2023 IESF Australian National Qualifiers please fill out this form and a member of the AESA will be in touch to discuss how you can help: https://form.jotform.com/230066713480855

Updates

13.01.2023

Additional information has been sent by the IESF to the AESA covering:

  • Minimum competition requirements:
    • 4 teams for team game titles being CS:GO and Dota 2;
    • 8 players for single game titles being Tekken 7 and eFootball;
    • 9 teams for Battle Royale game titles being PUBG: Mobile.
  • Broadcast Requirements:
    • Minimum of 1 stream per game title;
    • Minimum of 2 hours broadcast time;
    • Use and adapt the broadcast templates and overlays provided for streaming;
    • Required Logos: National Federation (AESA), IESF, IASI WEC23 and game titles.
  • Marketing requirements:
    • Minimum of 1 post per week (4 posts monthly) on all social media platforms (Instagram, Facebook & Twitter preferred);
    • Use and adapt the design guidelines and templates provided by IESF;
    • Minimum 3 stories on Instagram per week (12 stories per month);
    • Reshare IESF valuable content to increase brand awareness;
    • Use hashtags: #WorldEsports #IASI2023 #WEC23 #IESF;
    • Tag IESF’s social media accounts;
    • Required Logos: National Federation (AESA), IESF, IASI WEC23 and game titles.
  • IESF DESIGN GUIDELINES AND TEMPLATES

30.01.2023

Due to late notice from the IESF for Regional Qualifier operations, an extension is being made for submissions to the RFP until the 1st February 2023 11:00pm AEST.

For more details or questions concerning the National Qualifiers or RFP process, email: [email protected]


RFP Documents:

Current

Old versions

[/vc_column_text][/vc_column][/vc_row]

Categories
Esports Australia Global Esports

AESA seeking delivery partner to execute Australian National Qualifiers

[vc_row type=”in_container” full_screen_row_position=”middle” column_margin=”default” column_direction=”default” column_direction_tablet=”default” column_direction_phone=”default” scene_position=”center” text_color=”dark” text_align=”left” row_border_radius=”none” row_border_radius_applies=”bg” overlay_strength=”0.3″ gradient_direction=”left_to_right” shape_divider_position=”bottom” bg_image_animation=”none”][vc_column column_padding=”no-extra-padding” column_padding_tablet=”inherit” column_padding_phone=”inherit” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ column_shadow=”none” column_border_radius=”none” column_link_target=”_self” gradient_direction=”left_to_right” overlay_strength=”0.3″ width=”1/1″ tablet_width_inherit=”default” tablet_text_alignment=”default” phone_text_alignment=”default” column_border_width=”none” column_border_style=”solid” bg_image_animation=”none”][vc_column_text]

Request for Proposal Overview

AESA is seeking a suitably qualified entity or organisation (Service Provider) to assist in the hosting and delivery of the National Qualifiers. It is expected that the Service Provider will have experience in the delivery of esports tournaments in Australia including the ability to finance and/or raise revenue to cover associated expenses.

What are the National Qualifiers?

The National Qualifiers are AESA’s annual selection event to determine the esports athletes that will represent Australia in global events in which the AESA participates. In 2022, the AESA proposes to participate in two global esports competitions, the IESF 2022 Bali 14th Esports World Championships and the Commonwealth Esports Championship.

How to submit a response to this RFP.

Please first download and read the attached documents.

Step 1. Expression of Interest

The AESA will only provide further information and accept responses from Approved Tenderers.

To be considered as an Approved Tenderer, please complete and return Part C – EOI Response no later than two (2) business days prior to the Closing Date via email to [email protected].

EOIs will be reviewed and successful Service Providers will be notified and shortlisted as Approved Tenderers. Approved Tenderers will be provided further background information regarding the National Qualifiers process, as well as any relevant information pertaining to IESF 2022 Bali 14th Esports World Championships and the Commonwealth Esports Championship.

AESA is under no obligation to respond to unsuccessful EOI submissions.

Step 2. Request For Tender

Upon being shortlisted as an Approved Tenderer, please complete and return Part D – RFT Response by the Closing Date via email to [email protected].

The Closing Date for this RFP is Tuesday, 29 March 2022 11:00PM AEST

For more details or questions concerning the National Qualifiers or RFP process, email: [email protected]


RFP Documents:

[/vc_column_text][/vc_column][/vc_row]

Categories
Esports Australia Global Esports

AESA joins Global Esports Federation ahead of 2022 Birmingham Commonwealth Games

The Australian Esports Association (AESA) is pleased to announce it has joined the Global Esports Federation (GEF) as the member body for Australia. This announcement comes ahead of this year’s Commonwealth Games in Birmingham, England where for the first time ever, esports will feature alongside as a demonstration event.

AESA joins the GEF at the same time as the New Zealand Esports Federation as both bodies continue to develop and increase pathways for Australasian esports industry growth and participation.

AESA President Darren Kwan said: “Australia has a proud history as a global leader in sports and our participation in esports is no different. Our membership with GEF increases opportunities available to Australian esports athletes wishing to compete in international competition, including to some of the esports’ most prestigious global competitions”.

Darren also noted the benefits of bodies such as the GEF in being able to enhance participation in esports domestically and noted that participation will provide support in improving policy, standards and frameworks through access to the GEF member body collective knowledge base.

“Being able to participate in events such as the Commonwealth Esports Championships (CEC), a strategic partnership between the GEF and the Commonwealth Games Federation, is an exciting step forward and highlights a bright future for the industry.”

With the Commonwealth Games and Commonwealth Esports Championships set to take place between July and August, AESA is now turning to its own national qualifier selection process with details to be announced shortly.

The Commonwealth Esports Championships will be held 6 – 7 August 2022, and offer three titles; Dota 2, eFootball and Rocket League.

For announcements follow AESA on LinkedIn, Twitter, and Facebook.

 

About the AESA

The Australian Esports Association is a non-profit, volunteer organisation founded in April 2013 as an independent representative peak-body and focused source of advocacy for esports.

The AESA holds the core values for the advancement of esports in Australia, the recognition of esports, promotion of good governance and creation of a fair play environment, promotion of education and research and athlete outreach.

Since 2013 the AESA has been recognised as the full member for Australia by the International Esports Federation, currently comprising 52 nationally representative esports organisations, 29 of these nations officially recognising esports by their government or National Olympic Committee.

In 2022 the AESA also joined the Global Esports Federation as the member for Australia. The Global Esports Federation is the host of the 2022 Commonwealth Esports Championships being held in Birmingham, England, as well as the host of the annual Global Esports Games.

Categories
Global Esports

French government moves to protect esports athletes!

[vc_row type=”in_container” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ width=”1/1″][vc_column_text]This week the French government passed legislation which will regulate professional esports player contracts within the country with two articles that directly affect existing French Digital Law.

The first article defines the professional video game player as someone who competes within the scope of an association or company authorized by the Digital Ministry in exchange for a remuneration.

Critical definitions focus on contracts for players:

  • The contracts of these players will be in all cases temporary, and may not exceed five years of duration;
  • Contracts may be drawn up for not less than 12 months, except for specific cases of substitution of players, suspension of contracts or for competitions that last less time;

Other regulations affect children under 12 years of age, who may not participate in monetized tournaments.

This legislation is a first step for officially recognising and regulating esports in France and provides the industry new guidelines for the professional treatment it needs and deserves.

Historically player contracts have been problematic in esports, with limited rights and protections afforded the players whilst also leaving poorly funded organisations vulnerable. This is a major step forward for esports across the globe as more nations begin to recognise and acknowledge the importance of esports.

Follow the Australian Esports Association at our facebook page: https://www.facebook.com/australianesports or our twitter page: https://www.twitter.com/aesa_info

If you have other esports news to share with us please contact us via email: [email protected]

With attention to:

The Australian Esports Association[/vc_column_text][/vc_column][/vc_row]

Categories
Global Esports

Associated Press provides style guidance for ‘esports’

[vc_row type=”in_container” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ width=”1/1″][vc_column_text]

Esports continues to gain prominence, gaining recognition as a stand alone term by prominent media authority, the Associated Press.

Since the rise of competitive video gaming the terminology to describe the activity and cultural phenomenon was ‘Electronic Sports’, shorted to ‘e-Sports’ and then ‘eSports’. This distinction was purposed to draw a connection professional sports and competitive video gaming, being electronic.

Over time this term would carry its own definitive meaning for the participants, now athletes, and the industry which stands firmly and uniquely as its own.

The Associated Press (AP) have confirmed new usage guidelines for ‘esports’ in the 2017 edition of the AP Styleguide to be published 31st of May. The AP are an an authoritative body that provides industry definitions for the proper usage of grammar and style for American journalists, often adopted globally.

Yesterday Lou Kesten, a video game editor for AP, commented through Twitter that the change highlights rising “industry trends and general usage”.

A group of editors present at the 2017 American Copy Editors Society convention in St. Petersburg, Florida drew comparisons between the term and email which once was also spelled as “eMail” and later on as “e-mail.” For future yes the new guidelines were concluded and confirmed by the AP to be:

  • Within a sentence, it is written as “esports”
  • The “E” in esports will be capitalized at the beginning of a sentence.
  • Within a title or header, esports can be written as Esports or esports
  • Esports is not a proper noun and should not be capitalized mid-sentence.

The Australian Esports Association will now adopt the changes in all of our materials and encourages the industry to match this new format.

This is another major step forward for the industry as esports continues to grow in prominence, prestige and value.

Please feel free to reach out to the Australian Esports Association through our website or at our Facebook page: facebook.com/australianesports[/vc_column_text][/vc_column][/vc_row]

Categories
Global Esports

2016 Global eSports Executive Summit

[vc_row type=”in_container” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ width=”1/1″][vc_column_text]

The International eSports Federation (IeSF) and World Cyber Arena (WCA) are hosting the 2016 global eSports Executive Summit in Shanghai, China.

Co-hosted by the IeSF and the WCA the Global Executive Summit is an annual event that brings together key stakeholders from multiple industries across the globe to have open discussion and share ideas about the current eSports industry. One of the core goals is to align attendees with the same understanding of the direction and manner eSports needs to develop.

The Executive Summit will run over the 30th-31st of July in Shanghai, China during Chinajoy 2016 – the largest digital entertainment expo and conference in China.

Established in 2008, the IeSF has grown from its first few founding nations to now over 40 members, many of whom are officially recognized by their respective governments. Australia has been a member since 2013, with the AESA as its representative.

The WCA was launched in 2014 with headquarters in Yinchuan, China. The WCA held a global tournament in 2015, with qualifiers in North America and Europe which brought players together in Yinchuan to compete for over $1.9 million in prizes.

The summit will see the IeSF and representatives from each national eSports federation, along with many eSports personalities, athletes, institutions, media, corporate representatives and members from international sports society’s come together to discuss the status and direction of eSports.

2015 eSports Summit in Seoul, South Korea
2015 eSports Summit in Seoul, South Korea

As a great opportunity for the exchange of ideas and knowledge some of the core items on the agenda include:

  • Official recognition globally;
  • Universal values;
  • Social responsibility in eSports;
  • Athlete welfare; and
  • A clean eSports environment.

“We hope that the different stakeholders of eSports will be able to share the same vision by the end of the Global eSports Executive Summit, for future eSports development,” said Mr Alex Lim, Secretary General of the IeSF. “We also look forward to the participatio of International Sports Society members, to enlighten the possibilitees and potential of eSports. Hopefully different sessions of the Summit will support the e-Sports recognition of SportAccord and IOC. IeSF Plans to hold the Summit on an annual basis to constantly communicate with various stakeholders and also lead e-Sports under a consensus based direction.”

The Australian eSports Association will be sending a delegation.

UPDATE: 25th July 2016

120 officials from across the eSports and traditional sports industry will participate in the Global eSports Executive Summit.

These official include the presence of key international sports society members such as Charmaine Crooks, the 1984 LA Olympic Silver medalist who was elected to the International Olympic Committee (IOC) athletes commission and Vlad Marinescu the former SportsAccord General Director.

The five key panels that will be held over the course of the summit are:

eSports, Road to official recognition:

Tim Reichert (FCShalke04), Colin Webster (IeSF), Blad Marinescu (Rsportz), Jay Shin (Smilegate) and Yanfei Li (WCA);

Good Causes, universal value and social responsibility in eSports: 

David Yarnton (Gfinity), Magnus Jonsson (IeSF), Akihito Furusawa (Japan e-Sports Federation), Yevhen Zolotarov (NAVI), Charmaine Crooks (NGU Consultants), Pavel Varabei (Wargaming);

Athlete Welfare:

Spike Laurie (ESL), Alex Lim (IeSF), Charmaine Crooks (NGU Consltants)
Leonardo Ribas (Brazil eSports athlete);

Clean eSports Environment:

Kevin Morris (Daily Dot), Anna Rozwandowicz (ESIC), Tim Reichert (FCShalke04), Sean Conroy (Genius Sports), Colin Webster (IeSF), Patrick Nally (West Nally);

What is the future platform for eSports and how it can change your lives:

Eddy Lim (IeSF), Tom Keefer (US e-Sports Federation), Patrick Nally (West Nally), Brian So (World Mobile Games Inc).
You can follow the Australian eSports Association on facebook and twitter.[/vc_column_text][/vc_column][/vc_row]