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Australian Esports Esports Australia

Australia places 9th at 10th Esports World Championship!

Team Australia has returned from the 10th Esports World Championship having placed overall 9th out of the 38 attending nations! The tournament was held in Kaohsiung City, Taiwan by the Chinese Taipei Esports Assocation and Olympic Committee from the 9th-11th of November 2018.

Each year the AESA hosts national trials to source Australia’s best players who will represent the nation on the world stage! This year Tekken 7 was hosted by the Australian Esports League whilst the CS:GO and LOL qualifiers were hosted by a combined Animaga and MSY Technology Pty Ltd effort.

For 2018 Team Australia is proudly supported by AOC Monitor, OVO Mobile, D-Link Australia and New Zealand, Predator Gaming, CORSAIR and MSY Technology!

Photo album is available here: https://www.facebook.com/media/set/?set=a.2054005491286803&type=1&l=a76896dfaa

RESULTS:

CS:GO

Australia represented by Chase ‘Xtinct’ Dickson, Callum ‘bURNRUOk’ Henderson, Mark ‘deStiny’ Kagan, Nikhil ‘NikkeZ’ Victor and Cooper ‘void-‘ Farrell finished in 5th place overall after a solid effort over two days of competition.

Playing in Group A
Australia took down Nepal 1-0 and Georgia 1-0 but fell 0-1 against Serbia to round out Group A with a total score of 2-1.

Making it into the top 16 playoffs, Australia faced Sri Lanka in Round 1 beating them 2-0, however in Round 2 they faced a tough opponent in Sweden, initially taking the first map Sweden took the series 2-1 eliminating the CS:GO Australia squad in the top 8.

Tekken 7

Australia represented by Dion ‘Deeon Grey’ Xu finished in 7th place overall after a brilliant run by Dion who fell to the ultimate winner from Saudi Arabia.

Playing in Group H
Australia dominated the group with a total score of 3-0 after taking down Georgia 2-0, Sri Lanka 2-0 and Serbia 2-1.

Making it into the top 16 playoffs, Australia overcame Tunisia 4-3 in a Round 1 close match but was ultimately defeated by Saudi Arabia 4-1 in Round 2 ending Australia’s run in the top 8 of Tekken 7.

League of Legends

Australia represented by Joel ‘Vek’ Skewes, Zhi ‘Dragkuu’ Gou, Max ‘Sizzle’ Tranter, Bailey ‘Hotchelli’ McDonald and Marc ‘Loneiy’ Byrnes finished equal 9th-16th overall after coming undone in the top 16 playoffs.

Playing in Group G
Australia had a convincing start taking down Malaysia 1-0 and Iran 1-0 with a final score of 2-0.

After topping their group Australia faced the eventual runner’s up team from Macau, China and fell 2-0 to be eliminated.

Team Australia was supported by additional staff including Reg Torr as team manager, Kieran Keys as CS:GO coach and Sarah Jae as team liaison.

The AESA is an independent, non-profit association launched in 2013 and is the official member for Australia at the International Esports Federation.

#esportsau #esports #TeamAustralia #gaming #csgo #leagueoflegends #tekken7

Categories
Esports Australia

Team Australia 2018

The 10th Esports World Championships begins today with teams from 38 countries coming together in Kaohsiung City, Taiwan to play off in the Kaohsiung City Arena. The Esports World Championship is hosted by the International Esports Federation (IESF) annually drawing the world of esports together under a banner of unity and peace. This year the Taiwanese government has stepped up to host the event and will be putting on the largest event in the 10 year history of the Esports World Championship.

Team Australia will be represented by Ground Zero Gaming in CS:GO, Team Nibbies in League of Legends and Dee-on Grey in Tekken 7.

This year the qualifiers where held in two series, with both CS:GO and League of Legends concluding their grand finals at the Animaga convention in Melbourne whilst Tekken 7 concluded at the Esports Conference in Sydney.

The qualifying teams have earned the right to wear the national uniform and will go down in the hall of fame as Australia’s 2018 national team!

Join use in wishing them the best of luck as they prepare to take on the world!

Official broadcasting of the event will start from 19:00 (GMT+8) on November 9th with the opening ceremony. An international broadcast is available via the IESF’s official Youtube and Twitch channels..

YOUTUBE: (https://www.youtube.com/iesfinternationalesportsfederation) TWITCH: (https://www.twitch.tv/iesf_tv).

More information on the World Championships, can be found in the following link https://www.ie-sf.org/

Categories
Esports Australia

Submissions for 2018 IESF National Trials

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Submissions are now open to host the IESF National Trials for the 10th Esports World Championship Kaohsiung 2018!

The IESF World Championships is a annual event where national teams from across the globe attend and compete to determine who has the best players. Not only are players competing for national pride but also for either a Gold, Silver or Bronze medal and some prize money as well.

Established in 2008, the IESF has grown from just a few nations to now over 40 members, many of whom are officially recognized by their respective governments. Australia has been a member since 2013, with the AESA as its representative, working towards official recognition by our federal government.

This year’s IESF World Championship will be held at the Kaohsiung Arena in Kaohsiung City, Taiwan from the 6th-13th of November. Hosted by the Taiwanese Esports Federation, it is anticipated that over 500 players will gather in Kaohsiung City to compete across the three official titles:

– Counter-Strike: Global Offensive;
– League of Legends; and,
– Tekken 7.

About the IESF National Trials

The main objective of the IESF National Trials is to ensure that the best players are selected to represent the country as Team Australia through an open for all and broad qualification process.

One of the core goals is to allow all players of all skill levels throughout the community an opportunity to participate and to elevate esports, advocating for its recognition as a real sport featuring along side traditional sports in mainstream media.

This year the IESF National Trials must conclude by the 31st of August 2018 for all game titles.

Players are required to provide detailed information that includes a valid passport and other private information in adherence to the AESA Privacy Policy to be eligible to represent the country on the world stage.

Expressions of Interest

The AESA welcomes public submissions to host the 2018 IESF National Trials for either one of the games or for all of the games.

Opening and Closing Dates

  • Public submissions are open from the 1st of May 2018.
  • The Expressions of Interest can be submitted over a four week period.
  • Expressions of Interest will close on 31 May 2018.

Who is eligible to apply?

All esports and gaming event promoters, planners and organisations are welcome to make a submission.

Eligible applicants include:

  • Local, State or Federal government authorities;
  • Incorporated, community-based, not-for-profit sporting organisations (clubs and associations whose primary purpose is to organise sporting activities/deliver sport programs);
  • Educational organisations (such as schools, TAFEs and universities) in conjunction with local councils and local or state sporting entities;
  • Legal entity, private enterprises.

What will make a successful submission?

The AESA are looking for submissions that can demonstrate:

  • An ability to reach a broad player base;
  • Provide an open for all and inclusive environment;
  • Execute preliminary qualifies either online or offline;
  • Execute a live grand final event;
  • Industry best practice;
  • Media coverage;
  • Broadcast, content and live production;
  • Understand the technical requirements to host CS:GO, League of Legends or Tekken 7;
  • Demonstrate robust revenue and cost models;
  • Adherence to IESF terms and conditions and rules;
  • Adherence AESA policies and regulations.

SUBMISSIONS ARE NOW CLOSED

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Categories
Esports Australia

The AESA Athlete’s Committee 2018 Nominations

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·         The AESA Athlete’s Committee comprises of 7 members with Eileen Bell elected by the AESA as the starting Chairperson and Gabe Najarro sitting as a starting Committee Member.

·         Nominations are now open for public submission, closing on the 15th of April 2018.

·         Voting will close on the 1st of May 2018 with successful committee members announced.

The Australian Esports Association is proud to announce that the nominations for the 2018 Athlete’s Committee are open!

For more information head to: http://www.aesa.org.au/committees/athletes-committee/

The Athlete’s Committee is an initiative to provide a representative body and voice for athletes whom are a crucial component of esports.

This committee will work with the AESA and other stakeholders to improve the governance, sustainability, inclusiveness, safe environment and fair play for all in the esports industry.

It is clear that athletes participating in esports face a number of challenges including the protection of rights, support networks, and receiving due recognition and respect from the broader community for their achievements.

The committee will advise the AESA in facing these challenges in addition to a set of core goals that will further the development of esports in Australia.

The Athlete’s committee for 2018 begins with Eileen Bell as the Chairperson and Gabe Najarro the 2017 Team Australia captain, as a starting Committee Member. The committee will comprise of a total of seven members targeting diversity.

Eileen has been involved in Esports for over 15 years. She was the first professional female gamer in Australia and was the undefeated pan-Asian champion for the first ever world-wide televised Esports show – the Championship Gaming Series. She has lectured at Singapore University on linking management concepts and the cognitive aspects of professional gaming, has been featured in the Australian Financial Review, BOSS magazine and PwC publications, and is extremely passionate about advancing women in Esports and linking gaming and corporate industries.

Gabe represented Australia in Tekken 7 at the International Esports Federation’s 9th Esports World Championship in Busan, South Korea 2017. He is a passionate gamer and advocate for the fighting game community, with deep interests in the community and desire to support his peers.

If you or someone you know is a suitable fit for the Athlete’s Committee please fill out the nomination form.

All nominations will be reviewed and posted for public vote by the 15th of April 2018.

Voting will close on the 1st May 2018.

Follow the Australian Esports Association at our Facebook page: www.facebook.com/australianesports or our Twitter page: www.twitter.com/aesa_info

If you would like to discuss, make a submission for an amendment to or have any queries about the AESA’s Athlete’s Committee please contact: [email protected]

With attention to:

The Australian Esports Association

Subject: AESA Athlete’s Committee[/vc_column_text][/vc_column][/vc_row]

Categories
Esports Australia

The AESA’s Anti-Discrimination Policy

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  • The Australian Esports Association is dedicated to fostering inclusive, harassment-free gaming and has zero tolerance for forms of bullying, discriminating, and threatening behaviour.
  • Recent events highlight the continuing need for a safe, fair and inclusive environment in esports and gaming at large.
  • In a milestone for Australian esports the Australian Esports Association has published the first revision of the Anti-Discrimination policy to provide guiding principals in addressing all forms of discrimination and harassment in Australian esports.

 

Recent events have highlighted the need to stand together against all forms of online harassment as a community. The Australian Esports Association (AESA) does not tolerate any situation involving any person being targeted and subjected to defamation, harassment or bullying. This type of behaviour is unwelcomed in Australian esports. The AESA reminds the community at this time of the values of integrity and respect which are the rights of all involved within the esports community regardless of their age, race, gender, ability, cultural background, sexuality or religion.

The AESA does not tolerate behaviour that is discriminatory, abusive, bullying, an invasion of privacy, or that negatively impacts on esports participants. Such behaviours are harmful to the individual and to the integrity of esports. The gaming and esports community must work together to ensure a safe, fair and inclusive environment for all.

The AESA is pleased to introduce our Anti-Discrimination policy, backed by a clear framework of governance and policies that all individuals and organisations in Australian esports can adhere to.

The AESA is dedicated to fostering inclusive, harassment-free gaming and has zero-tolerance for all forms of bullying, discriminating, and threatening behaviour. Such behaviours are harmful to the individual and to the integrity of esports.

Esports is an important part of life for many people. It can help us to engage, pursue and develop our talents, and has significant benefits. However, discrimination and harassment can affect some people’s enjoyment of esports and prevent them from participating.

We have developed the Anti-Discrimination policy to provide a framework for the esports community to ensure a safe, fair and inclusive esports environment. It provides practical guidance and education about promoting an inclusive environment, being proactive in preventing discrimination and harassment, and responding appropriately if it occurs.

It is a right of all individuals in our community to feel safe in their interactions with one another and the public.

It is the responsibility of all individuals and organisations to contribute in building a safe environment in sports for all to enjoy.

We recognise the need for an Anti-Discrimination Policy, which provides best practice guidelines to turn to for support, policy, advice and, as required.

We join the campaign to raise awareness and stand together with the broader community through the hashtag: #stopbullyingnow

The Australian Esports Association stands together with the New Zealand Esports Federation and the wider community in standing against all forms of online harassment and for growing awareness of the issue.

To support the development of our code and policies we have enabled a public consultation process and welcome feedback from the community to ensure best practice and ongoing development. All are welcome to submit any proposed revisions or amendments. Every quarter at the AESA executive committee meeting all submissions will be tabled for review.

The Australian Esports Association was established five years ago in 2013 with the mission of supporting and driving the development of a sustainable and thriving esports industry in Australia. At the core of our values are the practice of good governance, integrity, fair play, and social responsibility among its members and industry. Our board of directors consists of members from both within and outside of esports and seek to develop best practice in every aspect of what we do.

If you would like to discuss, make a submission for an amendment to or have any queries about the AESA’s Anti-Discrimination policy please contact: [email protected]

With attention to: The Australian Esports Association

Subject: AESA Anti-Discrimination Policy

As we continue to work toward creating a sustainable platform for esports to grow in Australia we encourage anybody seeking advice or assistance to contact the Australian Esports Association either through our website, Facebook, Twitter or email us directly.

Download a pdf copy of this press release.[/vc_column_text][/vc_column][/vc_row]

Categories
Esports Australia

Team Australia places 18th at 9th Esports World Championship

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Team Australia has placed 18th overall at the 9th Esports World Championship in Busan, South Korea held from the 8th-12th November, 2017.

The International Esports Federation’s (IeSF) World Championships is a annual event where national teams from across the globe attend and compete to determine who has the best players. Not only are players competing for national pride but also for either a Gold, Silver or Bronze medal and some prize money as well.

Established in 2008, the IeSF has grown from just a few nations to now over 45 member nations, 25 of which are officially recognized by their respective governments and National Olympic Committee’s (NOC). They share the core goal of developing policy and regulation for esports across the globe. With the added goal of promoting and elevating esports into traditional sports societies such as the Olympics. Australia has been a member since 2013, with the AESA as its representative, working towards official recognition by our federal government.

The AESA is a non-profit national sporting organisation established in 2013 and is the official member representing Australia at the IeSF. It is working with federal government agencies to formally recognise esports, with a focus on developing Athlete welfare, rights and support.

This year’s IeSF World Championship was held in Busan, South Korea from the 8th-12th November 2017. Hosted by the Korean Esports Association (KeSPA) and IESF with over 300 players attending to compete across the three official titles:

– Counter-Strike: Global Offensive;
– League of Legends; and,
– Tekken 7.

Team Australia placed an overall 18th with the Counter-Strike: Global Offensive squad finishing 5th after being defeated by Romania on day 3 with Team Australia putting up a valiant fight; losing map 1 mirage 13-16 and map 2 overpass 6-16. In Tekken 7 Team Australia finished 22nd after Gabe ‘XXMFFNTP’ Najarro played exceptionally well however failing to progress out of groups.

You can catch coverage from Team Australia at the 9th Esports World Championship on the Australian Esports League’s twitter page, rewatch the moment we caught up with the CS:GO team after they beat ISRAEL 16-6 in match two of their group.[/vc_column_text][vc_raw_html]JTNDYmxvY2txdW90ZSUyMGNsYXNzJTNEJTIydHdpdHRlci10d2VldCUyMiUyMGRhdGEtbGFuZyUzRCUyMmVuJTIyJTNFJTNDcCUyMGxhbmclM0QlMjJlbiUyMiUyMGRpciUzRCUyMmx0ciUyMiUzRVRoZSUyMCUzQ2ElMjBocmVmJTNEJTIyaHR0cHMlM0ElMkYlMkZ0d2l0dGVyLmNvbSUyRkNoaWVmc0VTQyUzRnJlZl9zcmMlM0R0d3NyYyUyNTVFdGZ3JTIyJTNFJTQwQ2hpZWZzRVNDJTNDJTJGYSUzRSUyMGRlZmVhdCUyMElTUkFFTCUyMDE2LTYlMjBpbiUyMCUzQ2ElMjBocmVmJTNEJTIyaHR0cHMlM0ElMkYlMkZ0d2l0dGVyLmNvbSUyRmhhc2h0YWclMkZDU0dPJTNGc3JjJTNEaGFzaCUyNmFtcCUzQnJlZl9zcmMlM0R0d3NyYyUyNTVFdGZ3JTIyJTNFJTIzQ1NHTyUzQyUyRmElM0UlMjBNQVRDSCUyMFRXTyUyMGZvciUyMCUzQ2ElMjBocmVmJTNEJTIyaHR0cHMlM0ElMkYlMkZ0d2l0dGVyLmNvbSUyRmhhc2h0YWclMkZUZWFtQXVzdHJhbGlhJTNGc3JjJTNEaGFzaCUyNmFtcCUzQnJlZl9zcmMlM0R0d3NyYyUyNTVFdGZ3JTIyJTNFJTIzVGVhbUF1c3RyYWxpYSUzQyUyRmElM0UlMjBhdCUyMCUzQ2ElMjBocmVmJTNEJTIyaHR0cHMlM0ElMkYlMkZ0d2l0dGVyLmNvbSUyRkllU0ZfTWFzdGVyJTNGcmVmX3NyYyUzRHR3c3JjJTI1NUV0ZnclMjIlM0UlNDBJZVNGX01hc3RlciUzQyUyRmElM0UlMjBXb3JsZCUyMENoYW1waW9uc2hpcCUyMSUyMCUzQ2ElMjBocmVmJTNEJTIyaHR0cHMlM0ElMkYlMkZ0d2l0dGVyLmNvbSUyRmhhc2h0YWclMkZlc3BvcnRzJTNGc3JjJTNEaGFzaCUyNmFtcCUzQnJlZl9zcmMlM0R0d3NyYyUyNTVFdGZ3JTIyJTNFJTIzZXNwb3J0cyUzQyUyRmElM0UlMjAlM0NhJTIwaHJlZiUzRCUyMmh0dHBzJTNBJTJGJTJGdHdpdHRlci5jb20lMkZBT0NfR2FtaW5nJTNGcmVmX3NyYyUzRHR3c3JjJTI1NUV0ZnclMjIlM0UlNDBBT0NfR2FtaW5nJTNDJTJGYSUzRSUyMCUzQ2ElMjBocmVmJTNEJTIyaHR0cHMlM0ElMkYlMkZ0LmNvJTJGTGlyamxkb1BDYyUyMiUzRXBpYy50d2l0dGVyLmNvbSUyRkxpcmpsZG9QQ2MlM0MlMkZhJTNFJTNDJTJGcCUzRSUyNm1kYXNoJTNCJTIwQUVMJTIwJTI4JTQwQVVlc3BvcnRzbGVhZ3VlJTI5JTIwJTNDYSUyMGhyZWYlM0QlMjJodHRwcyUzQSUyRiUyRnR3aXR0ZXIuY29tJTJGQVVlc3BvcnRzbGVhZ3VlJTJGc3RhdHVzJTJGOTI4NTU4Njc0NjA3NDQ4MDY0JTNGcmVmX3NyYyUzRHR3c3JjJTI1NUV0ZnclMjIlM0VOb3ZlbWJlciUyMDklMkMlMjAyMDE3JTNDJTJGYSUzRSUzQyUyRmJsb2NrcXVvdGUlM0UlMEElM0NzY3JpcHQlMjBhc3luYyUyMHNyYyUzRCUyMmh0dHBzJTNBJTJGJTJGcGxhdGZvcm0udHdpdHRlci5jb20lMkZ3aWRnZXRzLmpzJTIyJTIwY2hhcnNldCUzRCUyMnV0Zi04JTIyJTNFJTNDJTJGc2NyaXB0JTNF[/vc_raw_html][vc_column_text]

 

Gabe ‘XXMFFNTP’ Najarro who represented Australian in Tekken 7 and also served as the Team Captain faced an exceptionally tough group that included three of the strongest seeds.

You can rewatch the moment we caught up with him after his only victory for the event, taking down SWEDEN in his third match.[/vc_column_text][vc_raw_html]JTNDYmxvY2txdW90ZSUyMGNsYXNzJTNEJTIydHdpdHRlci10d2VldCUyMiUyMGRhdGEtbGFuZyUzRCUyMmVuJTIyJTNFJTNDcCUyMGxhbmclM0QlMjJlbiUyMiUyMGRpciUzRCUyMmx0ciUyMiUzRUdhYmUlMjAlRTIlODAlOThYWE1GRk5UUCVFMiU4MCU5OSUyME5hamFycm8lMjBCRUFUUyUyMFNXRURFTiUyMGluJTIwTUFUQ0glMjBUSFJFRSUyMGZvciUyMCUzQ2ElMjBocmVmJTNEJTIyaHR0cHMlM0ElMkYlMkZ0d2l0dGVyLmNvbSUyRmhhc2h0YWclMkZUZWFtQXVzdHJhbGlhJTNGc3JjJTNEaGFzaCUyNmFtcCUzQnJlZl9zcmMlM0R0d3NyYyUyNTVFdGZ3JTIyJTNFJTIzVGVhbUF1c3RyYWxpYSUzQyUyRmElM0UlMjBhdCUyMCUzQ2ElMjBocmVmJTNEJTIyaHR0cHMlM0ElMkYlMkZ0d2l0dGVyLmNvbSUyRkllU0ZfTWFzdGVyJTNGcmVmX3NyYyUzRHR3c3JjJTI1NUV0ZnclMjIlM0UlNDBJZVNGX01hc3RlciUzQyUyRmElM0UlMjAlM0NhJTIwaHJlZiUzRCUyMmh0dHBzJTNBJTJGJTJGdHdpdHRlci5jb20lMkZoYXNodGFnJTJGdGVra2VuJTNGc3JjJTNEaGFzaCUyNmFtcCUzQnJlZl9zcmMlM0R0d3NyYyUyNTVFdGZ3JTIyJTNFJTIzdGVra2VuJTNDJTJGYSUzRSUyMFdvcmxkJTIwQ2hhbXBpb25zaGlwJTIxJTIwJTNDYSUyMGhyZWYlM0QlMjJodHRwcyUzQSUyRiUyRnR3aXR0ZXIuY29tJTJGaGFzaHRhZyUyRmVzcG9ydHMlM0ZzcmMlM0RoYXNoJTI2YW1wJTNCcmVmX3NyYyUzRHR3c3JjJTI1NUV0ZnclMjIlM0UlMjNlc3BvcnRzJTNDJTJGYSUzRSUyMCUzQ2ElMjBocmVmJTNEJTIyaHR0cHMlM0ElMkYlMkZ0d2l0dGVyLmNvbSUyRkFPQ19HYW1pbmclM0ZyZWZfc3JjJTNEdHdzcmMlMjU1RXRmdyUyMiUzRSU0MEFPQ19HYW1pbmclM0MlMkZhJTNFJTIwJTNDYSUyMGhyZWYlM0QlMjJodHRwcyUzQSUyRiUyRnQuY28lMkZ5YWV6VkdLb2E3JTIyJTNFcGljLnR3aXR0ZXIuY29tJTJGeWFlelZHS29hNyUzQyUyRmElM0UlM0MlMkZwJTNFJTI2bWRhc2glM0IlMjBBRUwlMjAlMjglNDBBVWVzcG9ydHNsZWFndWUlMjklMjAlM0NhJTIwaHJlZiUzRCUyMmh0dHBzJTNBJTJGJTJGdHdpdHRlci5jb20lMkZBVWVzcG9ydHNsZWFndWUlMkZzdGF0dXMlMkY5Mjg1Mjk4NTU0MzU2MTIxNjAlM0ZyZWZfc3JjJTNEdHdzcmMlMjU1RXRmdyUyMiUzRU5vdmVtYmVyJTIwOSUyQyUyMDIwMTclM0MlMkZhJTNFJTNDJTJGYmxvY2txdW90ZSUzRSUwQSUzQ3NjcmlwdCUyMGFzeW5jJTIwc3JjJTNEJTIyaHR0cHMlM0ElMkYlMkZwbGF0Zm9ybS50d2l0dGVyLmNvbSUyRndpZGdldHMuanMlMjIlMjBjaGFyc2V0JTNEJTIydXRmLTglMjIlM0UlM0MlMkZzY3JpcHQlM0U=[/vc_raw_html][vc_column_text]

President of the Australian Esports Association, Darren Kwan commented, “I am proud of the efforts by this year’s national squad, they played with good sportsmanship and spirit. Ultimately, we were not able to take any medals, though I believe this is still a memorable experience for the players and fans at home.”

Team Australia is proudly supported by the AESA and sponsored by AOC Monitors, Sennheiser, E-Blue, Origin PC and BLK Sport for 2017. Check out the message from Team Australia about their journey and what it means to represent the nation in esports.[/vc_column_text][vc_raw_html]JTNDaWZyYW1lJTIwd2lkdGglM0QlMjI1NjAlMjIlMjBoZWlnaHQlM0QlMjIzMTUlMjIlMjBzcmMlM0QlMjJodHRwcyUzQSUyRiUyRnd3dy55b3V0dWJlLmNvbSUyRmVtYmVkJTJGczUwRWtPeURSWUklM0ZyZWwlM0QwJTIyJTIwZnJhbWVib3JkZXIlM0QlMjIwJTIyJTIwZ2VzdHVyZSUzRCUyMm1lZGlhJTIyJTIwYWxsb3clM0QlMjJlbmNyeXB0ZWQtbWVkaWElMjIlMjBhbGxvd2Z1bGxzY3JlZW4lM0UlM0MlMkZpZnJhbWUlM0U=[/vc_raw_html][vc_column_text]

Team Australia was selected through the 2017 AEL National Trials, broadcast by Fox Sports Australia featuring on www.foxsports.com.au/esports which commenced with preliminary stages running from the 29th July until 27th August, with Tekken 7 comprising of four state based offline events and Counter-Strike: Global Offensive comprising of online events.

The top competitors from the preliminary stages progressed to the grand finals event which featured on Fox Sports Australia’s new esports section over the weekend 15-17th September, hosted by the Australian Esports League.

In Counter-Strike: Global Offensive the Chiefs Esports Club bested Kings Gaming Club 2-1 in the best-of-three grand finals. You can re-watch the action on Fox Sports Australia here: 2017 AEL Nationals Tekken 7 Grand Finals.[/vc_column_text][image_with_animation image_url=”7228″ alignment=”” animation=”Fade In”][vc_column_text]

From left to right: Tyler ‘tucks’ Reilly, Alistair ‘aliStair’ Johnston, Peter ‘pecks’ Nguyen, Liam ‘malta’ Schembri and Oliver ‘Dickstacy’ Tierney – competing in CS:GO

In Tekken 7 Gabe ‘XXMFFNTP’ Najarro came out on top for NSW in a nail-biting grand final. You can re-watch the action on Fox Sports Australia here: 2017 AEL Nationals CS:GO Grand Finals.[/vc_column_text][image_with_animation image_url=”7235″ alignment=”” animation=”Fade In”][vc_column_text]

About Esports

Esports is one of the fastest growing social phenomenon in the world with the audience growing from 90 million in 2014 to over 120 million in 2017. It is anticipated that by 2019 this audience will exceed 150 million, and grow from a USD 500 million industry in 2015 to a USD 1.1 billion industry in 2019.

In Australia alone there are 1.5 million esports fanatics with 78% being 18-35 out of a total gaming population of 16.5 million persons.

The Asia Pacific region accounts for 44% of this market of which Australia sits in a prime position to participate in this audience as a global leader in eSports.

You can follow the Australian Esports Association on facebook and twitter.

To find out more about the Australian Esports League you can visit www.ael.org.au or follow them on facebook and twitter.[/vc_column_text][/vc_column][/vc_row]

Categories
Esports Australia

We stand for harassment-free esports

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  • The Australian Esports Association is dedicated to fostering inclusive, harassment-free gaming and has zero tolerance for all forms of bullying, discriminating, and threatening behaviour.
  • Recent events highlight the continuing need for a safe, fair and inclusive environment in esports and gaming at large.
  • The Australian Esports Association is on track to release a draft Code of Conduct which will be open for review by the wider community ahead of the National Trials for the 2017 IeSF World Championships.

Recently a member of the Australian esports and gaming community has been targeted and subjected to an invasion of privacy, black mail, defamation, harassment and bullying. The unlawful harassment of this individual and the public vilification that took place on social media is unwelcomed in esports. The Australian Esports Association reminds the community at this time of the rights of equality, values of integrity and respect which are basic statutory and societal entitlements (including for all participants within the esports community) regardless of the individuals age, race, gender, ability, cultural background, sexuality or religion.

The Australian Esports Association does not condone or tolerate behaviour that is discriminatory, abusive, bullying, an invasion of privacy, and/or that adversely impact on esports participants. Such behaviours are harmful to the individual (and their families), and to the integrity of esports. The gaming and esports community must work together to ensure a safe, fair and inclusive environment for all. The Australian Esports Association is preparing a Code of Conduct, backed by a clear framework of governance and policies that all individuals and organisations in Australian esports can adhere to.

It is a right of all individuals in our community to feel safe in their interactions with one another and the public.

It is the responsibility of all individuals and organisations to contribute in building and maintain a safe environment in esports for all to enjoy.

We recognise the need for a code of conduct, which provides best practice guidelines to turn to for support, policy, advice and, as required.

The Australian Esports Association joins with AK Racing Australia, Team Immunity and the wider community in standing against all forms of online harassment and for growing awareness of the issue through the hashtag #saynotocyberabuse.

As a commitment to our goals, the Australian Esports Association will be releasing its draft Code of Conduct for review by the wider community ahead of the National Trials for the 2017 IeSF World Championships. To support the development of the code we will be holding a public consultation process and seeking feedback from the community.

The Australian Esports Association was established four years ago in 2013 with the mission of supporting and driving the development of a sustainable and thriving esports industry in Australia. At the core of our values are the practice of good governance, integrity, fair play, and social responsibility among its members and industry. Our board of directors consists of members from both within and outside of esports and seek to develop best practice in every aspect of what we do.

Follow the Australian Esports Association at our Facebook page or our Twitter page.

If you would like to discuss, or have any queries about the rise of esports and its recognition please contact: [email protected]

With attention to:

The Australian Esports Association[/vc_column_text][/vc_column][/vc_row]

Categories
Esports Australia

National Qualifiers for the 9th Esports World championship

The Australian Esports Association (AESA) has been proudly supporting Australian esports talent and a national team since 2013.

This year the International Esports Federation (IeSF) has announced that the 9th Esports World Championship will be hosted in Busan, South Korea from the 8th-12th of November 2017 with anticipated participation of over 500 athletes from 40+ nations.

The IeSF is a global esports federation that comprises of 46 members, 25 of which are nationally recognized by their respective government, sports authority and Olympic committee. IeSF’s mission is to further esports on a global scale, in unity with each national member around the world. IeSF wants to see a world where esports is given the same recognition and respect as other sporting codes. The AESA is the recognized member for Australia, since 2013. Further information about the IeSF can be found at their website: www.ie-sf.org

The three official titles that have been announced by the IeSF are:

  • Counter-Strike: Global Offensive
  • League of Legends
  • Tekken 7

The Australian National Qualifiers will be open for all Australian citizens and Permanent Residents. Further details will be announced later this month with information covering the terms and conditions of entry, registration process and detailed schedule.

The AESA operates the National Qualifiers in strict adherence IeSF policies and in compliance to good governance structure, maintaining a fair play environment and to the best practice standards of conduct as expected in any sporting code in Australia.

The best athletes in the National Qualifiers will be selected to join Team Australia, representing the nation on the global stage in a highly prestigious and respected position.

Last year Australia was represented by 11 athletes in Counter-Strike: Global Offensive, League of Legends and Hearthstone; placing 9th overall against 35 other nations.

The team was selected after a grueling qualifier process that saw over 250 participants across all titles, culminating in the Grand Final event which was televised in an Australian esports first on national free to air channel SBS Viceland.

UPDATE:

Tournament information is now available, please see the following links for further details:

The top teams and players from CS:GO and Tekken 7 will be invited to Sydney to complete the Grand Final matches. League of Legends will be played entirely online.

All winners will be invited join Team Australia and represent the nation on the world stage! The total prize package is worth over $45,000 which includes all flights, accommodation and transfers to Busan, South Korea in November 2017.

Follow the Australian Esports Association at our Facebook page: https://www.facebook.com/australianesports or our Twitter page: https://www.twitter.com/aesa_info

If you have any queries relating to the National Trials please feel free to contact us at: [email protected]

With attention to:

The Australian Esports Association

Categories
Esports Australia

The AESA is preparing a bid for Australia to host the 10th Esports World Championship

The board of the Australian Esports Association is investigating a bid to host the 10th Esports World Championship in a major Australian city in 2018. The Esports World Championship is an annual event organised by the International Esports Federation (IeSF), a non-profit esports organisation with a global vision for esports recognition.

The Esports World Championship sees national teams meet in the host city to compete in a number of game titles for prestige, prize and medals. Each national team is determined through an open for all qualification process to encourage the best of each nation to represent their country.

The 10th Esports World Championship marks the decade anniversary of the International Esports Federation, now comprising of over 40 national members, 25 of which enjoy official recognition by their respective governmental sports and Olympic authorities.

The AESA is working with interested parties in preparing the bid for a major Australian city to be the host in 2018. A successful bid by the AESA includes ensuring partnership with Government and VISA access for all athlete’s, which will provide a boon for the local esports industry by further legitimising and affording more credibility to esports in Australia. Hosting the Esports World Championship will see over 500 athletes and international delegates from over 40 nations traveling to Australia, bringing with them fans including economic and tourism benefits to the host city.

The bid must be completed and submitted to the IeSF by the 30th September 2017.

Following this deadline the IeSF board will review all bids with the decision announced at the Closing Ceremony of the 9th Esports World Championship.

Previous Esports World Championships have been hosted in the following cities, with Australia placing 9th overall at the 8th Esports World Championship in 2016:

Year Location
2016 JakartaIndonesia
2015 SeoulSouth Korea
2014 BakuAzerbaijan
2013 BucharestRomania
2012 Cheonan, South Korea
2011 Andong, South Korea
2010 Daegu, South Korea
2009 TaebaekSouth Korea

 

For 2017, the 9th Esports World Championship will be hosted in Busan, South Korea from the 8th-12th of November 2017 with two confirmed game titles being League of Legends and Counter-Strike: Global Offensive. It is anticipated that over 500 athletes from 46 nations will participate this year. This year’s national qualifiers for Australia will be announced by the AESA shortly.

If you or your organisation are interested in finding out more, participating or assisting in the bid for the 10th Esports World Championship, please contact us via email: [email protected]

With attention to:

The Australian Esports Association

Subject:

10th Esports World Championship Bid

Show your support for Australian esports and follow the Australian Esports Association at https://www.facebook.com/australianesports and https://www.twitter.com/aesa_info

Categories
Esports Australia

The Need For Governance In Esports

  • Recent events highlight the continuing need for a sound, clear governance model in esports.
  • The Australian Esports Association will release a draft Code of Conduct shortly.
  • Public consultation will be made available following release of the draft code, information to be released through social media and private mailing list.

Recently a group of well-known esports players have taken to social media as a last step resort following months of failed dispute resolution. The events, between a team’s players and its management in Riot’s Oceanic Pro League, are another example of the continuing need for a sound, clear governance model in esports.

The Australian Esports Association wishes to state it does not condone any conduct that negatively impacts athletes and players in esports or has the effect of bringing esports into disrepute. The esports industry must work to support the athletes who form the backbone of esports, whom without we would not have the esports industry we see today. It is these people the Australian Esports Association works to develop a sustainable esports industry in Australia for, to provide a safe environment with a clear framework of governance and policies that all individuals and organisations in Australian esports can adhere to.

The Australian Esports Association was established in 2013 with the goal of supporting the development of a sustainable esports industry in Australia. At the core of our values are the practice of good governance, integrity, fair play, and social responsibility among its members and industry. Our board of directors consists of members from both within and outside of esports and seek to develop best practice in every aspect of what we do.

As esports has grown and become more popular and complex, so too has its requirement for oversight. For players today, regard must not just be given to the rules of the game, but to obligations spanning event contracts, management contracts, team contracts and sponsor contracts.

We recognise self-regulation can only take the industry so far and see the need for the creation of an industry body that is able to act as a voice for its members and industry, as well as help guide the development of best practice policies in every aspect of esports.

The Australian Esports Association seeks to be this body and is active in the development of policies which provide all parties a resource to turn to when seeking best practice guidelines, codes of conduct, advice and, if required, independent and equitable dispute resolution services.

As a commitment to our goals, the Australian Esports Association will be releasing its draft Code of Conduct in the near future. To support the development of the code we will be holding a public consultation process and seeking feedback from the community.

As we continue to work toward creating a sustainable platform for esports to grow in Australia we encourage anybody seeking advice or assistance to contact the Australian Esports Association either through our website, Facebook, Twitter or email us directly.

Email: [email protected]

Attention: The Australian Esports Association

Subject: The need for governance in esports

Download a pdf copy of ‘The Need For Governance In Esports’.