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Esports Australia

Australia Places 9th at the 2016 IeSF World Championship

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Team Australia have placed overall 9th after facing off against 37 other nations at the 2016 International eSports Federation (IeSF) World Championships in Jakarta, Indonesia.

Now in its eighth consecutive year, the 2016 World Championship organised by the International eSports Federation (IeSF) and hosted by Indonesia at the Ancol Beach City Auditorium in Jakarta saw Team Australia compete against 37 other nations in three titles from the 6th-9th of October. Titles being played this year include Counter-Strike: Global Offensive, Hearthstone and League of Legends.

Nations competed for a share of $54,000 USD spread across the three titles in additional to national prestige. The overall winner was South Korea, followed by Finland in second and Austria in third.

Team Australia was proudly supported by AOC and the Australian eSports Association, AOC have released their new range of 144 hertz gaming monitors with further details available at http://www.aocgaming.com.au/

In League of Legends Team Australia was represented by from left to right: Jonothan ‘bluz0r’ Cannon, Vincent ‘gunkrab’ Lin, Luke ‘clown syndrome’ Duske, Paris ‘SOULI’ Sitzoukis, Stewart ‘Flick’ Riesenweber

Team Australia League of Legends

The team played in Group A with a 5-0 result finishing as the first seed with the following results:

Win over Macedonia
Win over Macau
Win over Sweden
Win over Switzerland
Win over China

In the Quarter Finals they faced Philippines in a best of three and fell 2-0 placing equal 5th-8th overall.

In Counter-Strike: Global Offensive Team Australia was represented by from left to right: Sam ‘jokes’ Molan, Travis ‘wizard’ Richardson, Stuart ‘sonic’ Rayner, Jesse ‘InfrequeNt’ Barker, Jay ‘liazz’ Tregillgas

The team played in Group B with a 3-1 result finishing as second seed with the following results:

Win over Philippines 16-13 on Dust 2;
Win over Italy 16-13 on Train
Loss to Finland 9-16 on Train
Win over Tunisia 16-8 on Mirage

In the quarter finals they faced China in a best of three falling 16-4 on the first map Mirage and 16-1 on the second map Cache, placing equal 5th-8th.

In Hearthstone Team Australia was represented by Kelson ‘MrLego’ Barber:

He played in Group D and fought valiantly to place as the 5th seed with the following results:

Win over South Korea 2-1
Win over Switzerland 2-1
Loss to Azerbaijan 1-2
Loss to Macedonia 1-2
Loss to Macau 1-2
Loss to Finland 0-2

This year’s World Championship was held in conjunction with the 6th TAFISA World Sport for All Games which is arranged by the United Nations Educational, Scientific and Cultural Organisation (UNESCO) and the International Olympic Committee (IOC). Placing eSports alongside traditional sporting events, one of the many goals for the IeSF.

Established in 2013 the AESA is the official member representing Australia at the IeSF. The AESA is working with federal government agencies to formally recognise eSports, with a focus on developing Athlete welfare, rights and support.

The IeSF is currently comprised of 45 member nations, 23 of which are fully recognised national government agencies, with the core goal of developing policy and regulation for eSports across the globe. With the added goal of promoting and elevating eSports into traditional sports societies such as the Olympics.

ESports is one of the fastest growing social phenomenon in the world with the audience growing from 90 million in 2014 to 115 million in 2015. It is anticipated that by 2019 this audience will exceed 130 million, anticipated to grow from USD 500 million in 2015 to a USD 1.1 billion industry in 2019.

The Asia Pacific region accounts for 44% of this market of which Australia sits in a prime position to participate in this audience as a global leader in eSports.

 

You can follow the Australian eSports Association on facebook and twitter.

To find out more about the Australian eSports League you can visit www.ael.org.au or follow them on facebook and twitter.[/vc_column_text][/vc_column][/vc_row]

Categories
Esports Australia

TEAM AUSTRALIA – IeSF 2016 WORLD CHAMPIONSHIP

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The athletes who will form Team Australia and represent the nation at the 2016 International eSports Federation (IeSF) World Championships in Jakarta, Indonesia have been selected.

The Australian Esports League (AEL) proudly announces the athletes that will form Team Australia at the International eSports Federation (IeSF) 2016 World Championship hosted by Indonesia at the Ancol Beach City Auditorium in Jakarta from the 5th-10th of October. Each athlete won their right to represent Australia through the qualifier process hosted by the AEL and endorsed by the Australian eSports Association (AESA).

Now in its eighth consecutive year, the World Championship sees Team Australia compete against 37 other nations in three titles, over multiple days. Titles being played this year include Counter-Strike: Global Offensive, Hearthstone and League of Legends.

Nations will be competing for a share of $54,000 USD spread across the three titles in additional to national prestige.

Proudly supported by AOC and the Australian eSports Association, Team Australia will be represented by:

• Team InFamous in League of Legends – Vincent ‘gunkrab’ Lin, Luke ‘Clown Syndrome’ Duske, Paris ‘Souli’ Sitzoukis, Jonothan ‘Bluz0r’ Cannon and Stewart ‘Flick’ Riesenweber;

• Athletico in CS:GO – Stuart ‘Sonic’ Rayner, Jesse ‘InFrequent’ Barker, Jay ‘Liazz’ Tregillgas, Travis ‘Wizard’ Richardson and Sam ‘Jokes’ Molan; and,

• Kelson ‘MrLego’ Barber in Hearthstone.

Established in 2013 the AESA is the official member representing Australia at the IeSF. The AESA is working with federal government agencies to formally recognise eSports, with a focus on developing Athlete welfare, rights and support.

The IeSF is currently comprised of 45 member nations, 23 of which are fully recognised national government agencies, with the core goal of developing policy and regulation for eSports across the globe. With the added goal of promoting and elevating eSports into traditional sports societies such as the Olympics.

This year’s World Championship will be held in conjunction with the 6th TAFISA World Sport for All Games which is arranged by the United Nations Educational, Scientific and Cultural Organisation (UNESCO) and the International Olympic Committee (IOC). Placing eSports alongside traditional sporting events, one of the many goals for the IeSF.

AOC have released their new range of 144 hertz gaming monitors with further details available at http://www.aocgaming.com.au/

ESports is one of the fastest growing social phenomenon in the world with the audience growing from 90 million in 2014 to 115 million in 2015. It is anticipated that by 2019 this audience will exceed 130 million, anticipated to grow from USD 500 million in 2015 to a USD 1.1 billion industry in 2019.

The Asia Pacific region accounts for 44% of this market of which Australia sits in a prime position to participate in this audience as a global leader in eSports.

Key details:

• Event Title: 8th IeSF World Championship
• Game Title: League of Legends, Counter-Strike: Global Offensive and Hearthstone
• Live Event: Friday, 5th to 10th October 2016
• Prize Pool: USD 54,000 including national prestige

You can follow the Australian eSports Association on facebook and twitter.

To find out more about the Australian eSports League you can visit www.ael.org.au or follow them on facebook and twitter.[/vc_column_text][/vc_column][/vc_row]

Categories
Esports Australia

Australian IeSF 2016 Qualifier Details Announced

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Australian Qualifiers event information for the 2016 International eSports Federation (IeSF) World Championships has been released.

 

Teams and players will be placed into groups of four and play through round robin best of two matches to determine the best team in each group. These teams will progress forward into the quarter finals single elimination bracket and play best of three matches until the top four teams have been determined.

The top four will then compete in the Grand Finals over the weekend 27-28th of August.

For Counter-Strike: GO and Hearthstone the Grand Finals will be held live in Sydney, with the top four teams invited to participate.

For League of Legends the Grand Finals will be held online.

For further details about prizes and how to register visit the Counter-Strike: GO, Hearthstone and League of Legends event pages.

We look forward to seeing participants register on the 16th of July with matches scheduled to begin on the 30th of July.

To read about the IeSF World Championships please see the previous article posted here.

 

 

You can follow the Australian eSports Association on facebook and twitter.

To find out more about the Australian eSports League you can visit www.ael.org.au or follow them on facebook and twitter.[/vc_column_text][/vc_column][/vc_row]

Categories
Australian Esports

Making eSports Official (S02E21 – GG Well Played)

The current president of the Australian eSports Association, Darren Kwan’s interview with Michael Hing from the ABC’s Good Game Well Played show.

Watch to hear what we’ve been doing, interview starts at the 3:50 mark.

Follow Darren Kwan on twitter @kwantaiwei

Follow Michael Hing on twitter @hingers

Follow Good Game on twitter @GoodGameTV

Categories
Global Esports

2016 Global eSports Executive Summit

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The International eSports Federation (IeSF) and World Cyber Arena (WCA) are hosting the 2016 global eSports Executive Summit in Shanghai, China.

Co-hosted by the IeSF and the WCA the Global Executive Summit is an annual event that brings together key stakeholders from multiple industries across the globe to have open discussion and share ideas about the current eSports industry. One of the core goals is to align attendees with the same understanding of the direction and manner eSports needs to develop.

The Executive Summit will run over the 30th-31st of July in Shanghai, China during Chinajoy 2016 – the largest digital entertainment expo and conference in China.

Established in 2008, the IeSF has grown from its first few founding nations to now over 40 members, many of whom are officially recognized by their respective governments. Australia has been a member since 2013, with the AESA as its representative.

The WCA was launched in 2014 with headquarters in Yinchuan, China. The WCA held a global tournament in 2015, with qualifiers in North America and Europe which brought players together in Yinchuan to compete for over $1.9 million in prizes.

The summit will see the IeSF and representatives from each national eSports federation, along with many eSports personalities, athletes, institutions, media, corporate representatives and members from international sports society’s come together to discuss the status and direction of eSports.

2015 eSports Summit in Seoul, South Korea
2015 eSports Summit in Seoul, South Korea

As a great opportunity for the exchange of ideas and knowledge some of the core items on the agenda include:

  • Official recognition globally;
  • Universal values;
  • Social responsibility in eSports;
  • Athlete welfare; and
  • A clean eSports environment.

“We hope that the different stakeholders of eSports will be able to share the same vision by the end of the Global eSports Executive Summit, for future eSports development,” said Mr Alex Lim, Secretary General of the IeSF. “We also look forward to the participatio of International Sports Society members, to enlighten the possibilitees and potential of eSports. Hopefully different sessions of the Summit will support the e-Sports recognition of SportAccord and IOC. IeSF Plans to hold the Summit on an annual basis to constantly communicate with various stakeholders and also lead e-Sports under a consensus based direction.”

The Australian eSports Association will be sending a delegation.

UPDATE: 25th July 2016

120 officials from across the eSports and traditional sports industry will participate in the Global eSports Executive Summit.

These official include the presence of key international sports society members such as Charmaine Crooks, the 1984 LA Olympic Silver medalist who was elected to the International Olympic Committee (IOC) athletes commission and Vlad Marinescu the former SportsAccord General Director.

The five key panels that will be held over the course of the summit are:

eSports, Road to official recognition:

Tim Reichert (FCShalke04), Colin Webster (IeSF), Blad Marinescu (Rsportz), Jay Shin (Smilegate) and Yanfei Li (WCA);

Good Causes, universal value and social responsibility in eSports: 

David Yarnton (Gfinity), Magnus Jonsson (IeSF), Akihito Furusawa (Japan e-Sports Federation), Yevhen Zolotarov (NAVI), Charmaine Crooks (NGU Consultants), Pavel Varabei (Wargaming);

Athlete Welfare:

Spike Laurie (ESL), Alex Lim (IeSF), Charmaine Crooks (NGU Consltants)
Leonardo Ribas (Brazil eSports athlete);

Clean eSports Environment:

Kevin Morris (Daily Dot), Anna Rozwandowicz (ESIC), Tim Reichert (FCShalke04), Sean Conroy (Genius Sports), Colin Webster (IeSF), Patrick Nally (West Nally);

What is the future platform for eSports and how it can change your lives:

Eddy Lim (IeSF), Tom Keefer (US e-Sports Federation), Patrick Nally (West Nally), Brian So (World Mobile Games Inc).
You can follow the Australian eSports Association on facebook and twitter.[/vc_column_text][/vc_column][/vc_row]

Categories
Esports Australia

Australian IeSF 2016 Qualifiers

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The Australian ESports League (AEL) will be hosting the Australian qualifiers to the 2016 International eSports Federation (IeSF) World Championships in Jakarta, Indonesia.

The IeSF World Championships is a annual event where national teams from across the globe attend and compete to determine who has the best players. Not only are players competing for national pride but also for either a Gold, Silver or Bronze medal and some prize money as well.

Established in 2008, the IeSF has grown from just a few nations to now over 40 members, many of whom are officially recognized by their respective governments. Australia has been a member since 2013, with the AESA as its representative, working towards official recognition by our federal government.

This year’s IeSF World Championship will be held in Jakarta, Indonesia from the 6th-9th of October. Hosted by the Indonesian eSports Federation, it is anticipated that over 250 players will gather in Jakarta to compete across the three official titles:

– Counter-Strike: Global Offensive;
– League of Legends; and,
– Hearthstone.

Australia will be sending representatives in all titles this year, with the official qualifiers set to begin on the 30th of July and conclude on the 28th of August. Winners of these qualifiers will be awarded the national uniform and be flown to the World Championships to represent Australia.

Registrations open on the 16th July for the Australian Qualifiers at www.ael.org.au.

Last year’s 7th eSports World Championship was held in Seoul, South Korea with over 35 countries sending over 250 players to compete across three major titles. Australia was representing in League of Legends, being knocked out early in the group stages of the tournament.

This year we are looking forward to taking home some medals at the games in Jakarta. We wish all the players the best going into the qualifiers.
UPDATE: 12.07.2016 9:30PM

The International eSports Federation (IeSF) has received registration from a total of 479 participants from 37 countries  for the 1st entry phase for the 2016 IeSF World Championship.

The 1st entry is an indicative measure of intent by each nation whilst qualifiers are still ongoing across the globe, with no actual players named as of yet.

By game the 1st entry comprises of 34 countries registered for League of Legends (LoL), 30 countries registered for Counter Strike: Global Offensive (CS:GO), and 35 countries registered for Hearthstone(HS). Summarised below in alphabetical order:

 

  • For CS:GO: Australia, Azerbaijan, Belgium, Brazil, China, Chinese Taipai, Denmark, Egypt, Finland, Georgia, India, Indonesia, Iran, Italy, Kazakhstan, Korea(South), Macedonia, Malaysia, Mongolia, Philippines, Romania, Russia, Serbia, South Africa, Sweden, Switzerland, Tajikistan, Thailand, Tunisia, Vietnam
  • For Hearthstone: Argentina, Australia, Austria, Azerbaijan, Belgium, Brazil, China, Chinese Taipei, Costa Rica, Denmark, Egypt, Finland, Georgia, India, Indonesia, Iran, Italy, Korea(South), Macau, Macedonia, Malaysia, Netherlands, New Zealand, Philippines, Romania, Russia, Serbia, Singapore, South Africa, Sweden, Switzerland, Tajikistan, Thailand, Tunisia, Vietnam
  • For League of Legends: Argentina, Australia, Azerbaijan, Belgium, Brazil, China, Chinese Taipei, Costa Rica, Denmark, Egypt, Finland, Georgia, India, Indonesia, Iran, Italy, Kazakhstan, Korea(South), Macau(China), Macedonia, Malaysia, Mongolia, Netherlands, New Zealand, Philippines, Romania, Russia, Serbia, South Africa, Sweden, Switzerland, Thailand, Tunisia, Vietnam

This year’s World Championship will be held together with TAFISA World Games. IeSF plans to portray, during the World Championship, the true values of eSports as an emerging global activity that will continue to be enjoyed by future generations. This is another step forward in the recognition process of SportAccord and the International Olympic Committee.

8th e-Sports World Championships 2016 will be held from 6th to 9th of October this year, in Ancol Beach Auditorium, Jakarta, Indonesia.

The AESA looks forward to fielding our strongest players to compete and hopefully take home first place in all three titles.

You can follow the Australian eSports Association on facebook and twitter.

To find out more about the Australian eSports League you can visit www.ael.org.au or follow them on facebook and twitter.[/vc_column_text][/vc_column][/vc_row]