Categories
Australian Esports

Australia will not participate in AIMAG 2017 esports event

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The Australian Esports Association and Australian Olympic Committee
will not participate in AIMAG 2017, Turkmenistan

  • The Olympic Council of Asia seeks to include esports at their sports programs in partnership with Ali Baba.
  • The Australian Esports Association is open to working with the Australian Olympic Committee and Olympic Council of Asia to include Australian athletes.
  • The Australian Olympic Committee maintains an earlier decision to only invite sports on the 2020 Olympic Program to be Australian team members at the AIMAG 2017, Turkmenistan.

 

The Olympic Council of Asia (OCA) has announced inclusion of esports as a demonstration event at the Asian Indoor & Martial Arts Games (AIMAG) in 2017, the Jakarta-Palembang Asian Games in 2018 and the Hangzhou Asian Games in 2022.

The esports event will consist of four events:

  • MOBA: DOTA 2 (Team Event)
  • RTS: StarCraft II: Legacy of the Void (Individuals Event)
  • CCG: Hearthstone (Individuals Event)
  • FGC: King of Fighters XIV (Individuals Event)

Previously the OCA featured esports as a demonstration event at the AIMAG 2009 and 2013 events in full collaboration with the International Esports Federation (IeSF), recognising the IeSF as an official partner and international federation for esports. The IeSF has been continuously communicating and cooperating with the OCA to conduct and manage esports since 2009, with an interest to assist in the inclusion of esports at the AIMAG 2017, and Asian Games 2018 and 2022 events.

The IeSF works to ensure that good governance is maintained during esports events, that care is taken to ensure the proper infrastructure is provided and that competition is executed in a fair play environment. Including ensuring that the rights, interests and welfare of participating athletes are protected with appropriate policy and regulation.

The IeSF operates with a core goal of improving esports recognition and credibility, and in doing so works to introduce good governance structure, policies and regulations to support esports across the globe. The IeSF currently comprises of 46 nations, 25 of which have already officially recognised esports, with the Australian Esports Association (AESA) representing Australia as an official member.

The OCA have included nations from Oceania on the invite list to their events, providing Australian athletes more opportunities to participate in Olympic level events, with Australia sending 30 athletes to the 2017 Sapporo Asian Winter Games in Japan’s northern city of Sapporo as a “guest” delegation.

The AESA met with the Australian Olympic Committee (AOC) to hold detailed discussions about the fast growing and exciting world of esports and Australian participation in these events.

In examining this opportunity with the AOC two key areas of concern were highlighted that would preclude official Australian participation:

  1. In an unusual precedent, the OCA announced that the registration process for esports for AIMAG 2017 will be held directly through an independent online portal, with the official national team selection not being conducted through the respective National Sporting Organisation (NSO) being the AESA or National Olympic Committee (NOC) being the AOC. This is inconsistent with generally accepted practices for national representation of sporting codes; and
  2. Whilst the invitation for Australia to participate in OCA events represents a great opportunity for Australian athletes, the AOC has already committed to participating in only those sports that feature in the 2020 Olympic Program. Until esports is an official medal event in the Olympic program for 2020, the AOC will not send an Australian team to compete in esports events.

The AESA reiterates the critical importance of upholding the values and credibility of sport, and standing by its principals, and calls for the OCA to ensure the esports competition and athlete registration is handled with equal regard, procedural robustness and integrity as other competitive (and nationally representative) sports.

In this current environment, the AOC have stated they will not be dispatching additional athletes to participate in esports at AIMAG 2017. Should circumstances be addressed, the AESA is prepared to support Australian athletes in participating at this event; to ensure the rights, interests and welfare of Australian athletes are protected.

The AESA was established in 2013 with the mission of supporting and driving the development of a sustainable and thriving esports industry in Australia. At the core of our values are the practice of good governance, integrity, fair play, and social responsibility among its members and industry. Our board of directors consists of members from both within and outside of esports and seek to develop best practice in every aspect of what we do.

You can follow the Australian eSports Association on facebook and twitter.

If you would like to discuss, or have any queries about the rise of esports and its recognition please contact: [email protected]

With attention to:

The Australian Esports Association[/vc_column_text][/vc_column][/vc_row]

Categories
Esports Australia

National Qualifiers for the 9th Esports World championship

The Australian Esports Association (AESA) has been proudly supporting Australian esports talent and a national team since 2013.

This year the International Esports Federation (IeSF) has announced that the 9th Esports World Championship will be hosted in Busan, South Korea from the 8th-12th of November 2017 with anticipated participation of over 500 athletes from 40+ nations.

The IeSF is a global esports federation that comprises of 46 members, 25 of which are nationally recognized by their respective government, sports authority and Olympic committee. IeSF’s mission is to further esports on a global scale, in unity with each national member around the world. IeSF wants to see a world where esports is given the same recognition and respect as other sporting codes. The AESA is the recognized member for Australia, since 2013. Further information about the IeSF can be found at their website: www.ie-sf.org

The three official titles that have been announced by the IeSF are:

  • Counter-Strike: Global Offensive
  • League of Legends
  • Tekken 7

The Australian National Qualifiers will be open for all Australian citizens and Permanent Residents. Further details will be announced later this month with information covering the terms and conditions of entry, registration process and detailed schedule.

The AESA operates the National Qualifiers in strict adherence IeSF policies and in compliance to good governance structure, maintaining a fair play environment and to the best practice standards of conduct as expected in any sporting code in Australia.

The best athletes in the National Qualifiers will be selected to join Team Australia, representing the nation on the global stage in a highly prestigious and respected position.

Last year Australia was represented by 11 athletes in Counter-Strike: Global Offensive, League of Legends and Hearthstone; placing 9th overall against 35 other nations.

The team was selected after a grueling qualifier process that saw over 250 participants across all titles, culminating in the Grand Final event which was televised in an Australian esports first on national free to air channel SBS Viceland.

UPDATE:

Tournament information is now available, please see the following links for further details:

The top teams and players from CS:GO and Tekken 7 will be invited to Sydney to complete the Grand Final matches. League of Legends will be played entirely online.

All winners will be invited join Team Australia and represent the nation on the world stage! The total prize package is worth over $45,000 which includes all flights, accommodation and transfers to Busan, South Korea in November 2017.

Follow the Australian Esports Association at our Facebook page: https://www.facebook.com/australianesports or our Twitter page: https://www.twitter.com/aesa_info

If you have any queries relating to the National Trials please feel free to contact us at: [email protected]

With attention to:

The Australian Esports Association

Categories
Esports Australia

The AESA is preparing a bid for Australia to host the 10th Esports World Championship

The board of the Australian Esports Association is investigating a bid to host the 10th Esports World Championship in a major Australian city in 2018. The Esports World Championship is an annual event organised by the International Esports Federation (IeSF), a non-profit esports organisation with a global vision for esports recognition.

The Esports World Championship sees national teams meet in the host city to compete in a number of game titles for prestige, prize and medals. Each national team is determined through an open for all qualification process to encourage the best of each nation to represent their country.

The 10th Esports World Championship marks the decade anniversary of the International Esports Federation, now comprising of over 40 national members, 25 of which enjoy official recognition by their respective governmental sports and Olympic authorities.

The AESA is working with interested parties in preparing the bid for a major Australian city to be the host in 2018. A successful bid by the AESA includes ensuring partnership with Government and VISA access for all athlete’s, which will provide a boon for the local esports industry by further legitimising and affording more credibility to esports in Australia. Hosting the Esports World Championship will see over 500 athletes and international delegates from over 40 nations traveling to Australia, bringing with them fans including economic and tourism benefits to the host city.

The bid must be completed and submitted to the IeSF by the 30th September 2017.

Following this deadline the IeSF board will review all bids with the decision announced at the Closing Ceremony of the 9th Esports World Championship.

Previous Esports World Championships have been hosted in the following cities, with Australia placing 9th overall at the 8th Esports World Championship in 2016:

Year Location
2016 JakartaIndonesia
2015 SeoulSouth Korea
2014 BakuAzerbaijan
2013 BucharestRomania
2012 Cheonan, South Korea
2011 Andong, South Korea
2010 Daegu, South Korea
2009 TaebaekSouth Korea

 

For 2017, the 9th Esports World Championship will be hosted in Busan, South Korea from the 8th-12th of November 2017 with two confirmed game titles being League of Legends and Counter-Strike: Global Offensive. It is anticipated that over 500 athletes from 46 nations will participate this year. This year’s national qualifiers for Australia will be announced by the AESA shortly.

If you or your organisation are interested in finding out more, participating or assisting in the bid for the 10th Esports World Championship, please contact us via email: [email protected]

With attention to:

The Australian Esports Association

Subject:

10th Esports World Championship Bid

Show your support for Australian esports and follow the Australian Esports Association at https://www.facebook.com/australianesports and https://www.twitter.com/aesa_info

Categories
Australian Esports

Blue Ringed Octolings to represent AUNZ at the 2017 Splatoon 2 World Inkling Invitational!

[vc_row type=”in_container” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ width=”1/1″][vc_column_text]Nintendo continues their esports ambitions with the hosting a major world tournament at E3 2017 with the 2017 Splatoon 2 World Inkling Invitational, on the 13th of June 2017.

Squads from Europe, USA, Japan and the Australian & New Zealand region will be competing in the first international tournament for the game series in the lead up to the official release of Splatoon 2 on the Nintendo Switch, 31st July 2017.

To determine who would represent our region, Nintendo Australian & New Zealand hosted an inaugural esports event for Splatoon, the 2017 AUNZ Splatoon Cup, which saw 23 teams compete in gruelling competition to determine who would be crowned the region’s champion.

In the grand final event held in Melbourne on the 29th April 2017 Blue Ringed Octolings bested $¢arthace in a best-of-nine series, taking home the crown and the right to represent the region at the 2017 Splatoon 2 World Inkling Invitational.

We are proud to support the champions, comprising of three Australians and a New Zealander:

  • Angela ‘Bickibird’ Scott, Sydney
  • Marianne ‘Latias’ Hade, Perth
  • Bevan ‘Spongebev’ Davis, Melbourne
  • Madison ‘MadiKuma’ Henderson, Invercargill (NZ)

A detailed write-up of the grand finals has been posted by Vooks: http://www.vooks.net/event-recap-2017-splatoon-cup-grand-finals-australia-new-zealand/

You can follow Nintendo Australia & New Zealand at https://www.facebook.com/NintendoAUNZ/ and https://twitter.com/nintendoaunz

Follow the Australian Esports Association at https://www.facebook.com/australianesports and https://www.twitter.com/aesa_info

If you have other esports news to share with us please contact us via email: [email protected]

With attention to:

The Australian Esports Association[/vc_column_text][/vc_column][/vc_row]

Categories
Global Esports

French government moves to protect esports athletes!

[vc_row type=”in_container” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ width=”1/1″][vc_column_text]This week the French government passed legislation which will regulate professional esports player contracts within the country with two articles that directly affect existing French Digital Law.

The first article defines the professional video game player as someone who competes within the scope of an association or company authorized by the Digital Ministry in exchange for a remuneration.

Critical definitions focus on contracts for players:

  • The contracts of these players will be in all cases temporary, and may not exceed five years of duration;
  • Contracts may be drawn up for not less than 12 months, except for specific cases of substitution of players, suspension of contracts or for competitions that last less time;

Other regulations affect children under 12 years of age, who may not participate in monetized tournaments.

This legislation is a first step for officially recognising and regulating esports in France and provides the industry new guidelines for the professional treatment it needs and deserves.

Historically player contracts have been problematic in esports, with limited rights and protections afforded the players whilst also leaving poorly funded organisations vulnerable. This is a major step forward for esports across the globe as more nations begin to recognise and acknowledge the importance of esports.

Follow the Australian Esports Association at our facebook page: https://www.facebook.com/australianesports or our twitter page: https://www.twitter.com/aesa_info

If you have other esports news to share with us please contact us via email: [email protected]

With attention to:

The Australian Esports Association[/vc_column_text][/vc_column][/vc_row]

Categories
Australian Esports

IEM Sydney draws 8 million unique viewers!

[vc_row type=”in_container” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ width=”1/1″][vc_column_text]One of the largest esports event to be held on Australian shores, the Intel Extreme Masters Sydney, attracted a total of 8 million unique viewers through online broadcast delivered to 30 platforms in 22 languages.

The event was hosted at Sydney’s Qudos Bank Arena over two days May 6-7, giving fans access to global talent and an impressive event for the local esports community to enjoy. Each day saw an average of 7,000 fans pack into the arena with 30 million unique persons reached on social media.

The total prize pool up for grabs is USD $200,000 being contested by international talent includes Astralis, FaZe Clan, Team North, OpTic Gaming, SK Gaming, ViCi Gaming, Renegades who are arguably Australia and New Zealand’s best CS:GO team and local team Chiefs Esports Club.

The ultimate champion being SK Gaming who took out the event over FaZe Clan in a nail biting grand final match that had fans on the edge of their seats!

IEM Sydney marks a historical note in the Australian esports calendar as the first international esports event to be hosted on our shores, proving the strength and popularity of esports within our community.

The social media hashtag that was used for this this event is #IEMSydney

You can follow the Intel Extreme Masters at https://www.facebook.com/iem/ or https://twitter.com/IEM

Follow the Australian Esports Association at our facebook page: https://www.facebook.com/australianesports or our twitter page: https://www.twitter.com/aesa_info

If you have other esports news to share with us please contact us via email: [email protected]

With attention to:

The Australian Esports Association[/vc_column_text][/vc_column][/vc_row]

Categories
Australian Esports

Adelaide Football Club strikes deal with Legacy Esports!

[vc_row type=”in_container” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ width=”1/1″][vc_column_text]In a ground breaking deal for Australian esports the Adelaide Football Club have entered into an agreement to acquire Legacy Esports.

This move by the Adelaide Football Club represents a great opportunity for expanded expertise to enter the esports scene in the management of teams, along with the expectations of how tournaments are operated.

Sydney-based Legacy eSports is one of eight teams competing in the League of Legends Oceanic Pro League (OPL), which provides a direct path to the global contest, the League of Legends World Championship, which last year attracted more viewers than the NBA finals.

Interest in esports has been growing with the rise in popularity of esports, with a number of traditional sports teams and personalities investing in teams overseas. Including the hockey team IFK Helsink, NBA teams Philadelphia 76ers, Miami Heat, former NBA players Magic Johnston and Shaquille O’Neal, baseballers Alex Rodriguez and Jimmy Rollins, and NFL legend Joe Montana, along with soccer powerhouses Manchester City, Paris Saint-Germain, FC Schalke and AS Roma.

Crows Chief Executive Andrew Fagan comments, “It is hugely popular with millennials and there are enhanced opportunities for current and new corporate partners to engage with younger, digital and social media savvy audiences,” Fagan said.

Athletes can look forward to improving conditions in the organisations they play for as investment and improving standards continue. Something Fagan believes the AFC can provide, “We will bring our expertise in elite and professional sport to support the high-performance development of the Legacy players who are driven to achieve success in their field.”

This is a major milestone for Australian esports, over the past twelve months a number of traditional sporting bodies, clubs, research groups and marketers have taken a keen interest in esports. Each assessing the rapid rise in popularity and commerce of esports. This is a signal that esports is being taken seriously, the Adelaide Football Club is one of the largest Australian sporting clubs with a large community footprint and their investment in esports will have a rippling effect.

Darren Kwan the founding president of the Australian Esports Association comments, “We have long advocated for esports to be broadly recognised by the mainstream and government, this move by the Adelaide Football Club marks a historical milestone in the Australian esports story. Bringing additional recognition and exposure to esports. Additionally the benefit the AFC will bring to the athletes will be remarkable, providing years of experience in managing and developing professional athletes to Legacy Esports for their next run at the OPL title.”

“Though I am cautious about governance here, as the OPL does not have good governance mechanisms in place like salary caps and could see some early imbalance. My hope is that this propels the standards of esports in Australia forward, driving governance the we at the AESA have been pushing for many years.”

The AESA is aware of a number of sporting bodies and clubs that are actively interested in the esports industry.

Read more about this historic moment in Australian esports at: http://www.afc.com.au/news/2017-05-17/crows-strike-esports-agreement

You can follow the Adelaide Football Club at https://www.facebook.com/adelaidecrows or https://twitter.com/adelaide_fc

You can follow Legacy Esports at https://www.facebook.com/LegacyOCE or https://twitter.com/LegacyOCE

Follow the Australian Esports Association at our facebook page: https://www.facebook.com/australianesports or our twitter page: https://www.twitter.com/aesa_info

If you have other esports news to share with us please contact us via email: [email protected]

With attention to:

The Australian Esports Association[/vc_column_text][/vc_column][/vc_row]

Categories
Australian Esports

The Intel Extreme Master’s comes to Sydney!

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·        Largest CS:GO event in Australia to date

·        Seven international teams with one slot for a local Australian team

·        Qudos Bank Arena, May 6th – 7th 2017

 

One of the largest esports event to tour the world, the Intel Extreme Masters, which has wowed crowds at every event is set to come to Sydney, Australia later this year!

Featuring seven international teams for Counter-Strike: Global Offensive and one domestic slot available through a qualification process.

This will be the first stop of the IEM season 12, hosted at Sydney’s Qudos Bank Arena, IEM Sydney will run for two days giving fans access to global talent and an impressive event for the local esports community to enjoy.

The total prize pool up for grabs is USD $200,000 prize pool making it the largest live spectator CS:GO event to grace our shores.

International talent includes Astralis, FaZe Clan, Team North, OpTic Gaming, SK Gaming, ViCi Gaming and Renegades who are arguably Australia and New Zealand’s best CS:GO team.

Tickets will be available from 10am (AEDT), March 13th through ticketek for the general public, with early pre-sale for Telstra customers and ESL CS:GO Fan Club members.

For more on the event and ticketing, head to https://www.intelextrememasters.com

The social media hashtag for this event will be #IEMSydney

You can follow the Intel Extreme Masters at https://www.facebook.com/iem/ or https://twitter.com/IEM

Follow the Australian Esports Association at our facebook page: https://www.facebook.com/australianesports or our twitter page: https://www.twitter.com/aesa_info

If you have other esports news to share with us please contact us via email: [email protected]

With attention to:

The Australian Esports Association[/vc_column_text][/vc_column][/vc_row]

Categories
Esports Australia

The Need For Governance In Esports

  • Recent events highlight the continuing need for a sound, clear governance model in esports.
  • The Australian Esports Association will release a draft Code of Conduct shortly.
  • Public consultation will be made available following release of the draft code, information to be released through social media and private mailing list.

Recently a group of well-known esports players have taken to social media as a last step resort following months of failed dispute resolution. The events, between a team’s players and its management in Riot’s Oceanic Pro League, are another example of the continuing need for a sound, clear governance model in esports.

The Australian Esports Association wishes to state it does not condone any conduct that negatively impacts athletes and players in esports or has the effect of bringing esports into disrepute. The esports industry must work to support the athletes who form the backbone of esports, whom without we would not have the esports industry we see today. It is these people the Australian Esports Association works to develop a sustainable esports industry in Australia for, to provide a safe environment with a clear framework of governance and policies that all individuals and organisations in Australian esports can adhere to.

The Australian Esports Association was established in 2013 with the goal of supporting the development of a sustainable esports industry in Australia. At the core of our values are the practice of good governance, integrity, fair play, and social responsibility among its members and industry. Our board of directors consists of members from both within and outside of esports and seek to develop best practice in every aspect of what we do.

As esports has grown and become more popular and complex, so too has its requirement for oversight. For players today, regard must not just be given to the rules of the game, but to obligations spanning event contracts, management contracts, team contracts and sponsor contracts.

We recognise self-regulation can only take the industry so far and see the need for the creation of an industry body that is able to act as a voice for its members and industry, as well as help guide the development of best practice policies in every aspect of esports.

The Australian Esports Association seeks to be this body and is active in the development of policies which provide all parties a resource to turn to when seeking best practice guidelines, codes of conduct, advice and, if required, independent and equitable dispute resolution services.

As a commitment to our goals, the Australian Esports Association will be releasing its draft Code of Conduct in the near future. To support the development of the code we will be holding a public consultation process and seeking feedback from the community.

As we continue to work toward creating a sustainable platform for esports to grow in Australia we encourage anybody seeking advice or assistance to contact the Australian Esports Association either through our website, Facebook, Twitter or email us directly.

Email: [email protected]

Attention: The Australian Esports Association

Subject: The need for governance in esports

Download a pdf copy of ‘The Need For Governance In Esports’.

Categories
Global Esports

Associated Press provides style guidance for ‘esports’

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Esports continues to gain prominence, gaining recognition as a stand alone term by prominent media authority, the Associated Press.

Since the rise of competitive video gaming the terminology to describe the activity and cultural phenomenon was ‘Electronic Sports’, shorted to ‘e-Sports’ and then ‘eSports’. This distinction was purposed to draw a connection professional sports and competitive video gaming, being electronic.

Over time this term would carry its own definitive meaning for the participants, now athletes, and the industry which stands firmly and uniquely as its own.

The Associated Press (AP) have confirmed new usage guidelines for ‘esports’ in the 2017 edition of the AP Styleguide to be published 31st of May. The AP are an an authoritative body that provides industry definitions for the proper usage of grammar and style for American journalists, often adopted globally.

Yesterday Lou Kesten, a video game editor for AP, commented through Twitter that the change highlights rising “industry trends and general usage”.

A group of editors present at the 2017 American Copy Editors Society convention in St. Petersburg, Florida drew comparisons between the term and email which once was also spelled as “eMail” and later on as “e-mail.” For future yes the new guidelines were concluded and confirmed by the AP to be:

  • Within a sentence, it is written as “esports”
  • The “E” in esports will be capitalized at the beginning of a sentence.
  • Within a title or header, esports can be written as Esports or esports
  • Esports is not a proper noun and should not be capitalized mid-sentence.

The Australian Esports Association will now adopt the changes in all of our materials and encourages the industry to match this new format.

This is another major step forward for the industry as esports continues to grow in prominence, prestige and value.

Please feel free to reach out to the Australian Esports Association through our website or at our Facebook page: facebook.com/australianesports[/vc_column_text][/vc_column][/vc_row]